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Adventures in Restorative Listening

Public·24 Restorative Listeners

Five Nights At Freddys Fixed


In the first, second, fourth, fifth, sixth, eighth, and ninth games, lights are used to ward off animatronics or warn the player. Lights in the first, second, fifth, seventh, eighth games are activated with buttons on the walls and illuminate the player's blind spots: the doorway or vent exit, respectively.[34] The lights are similar in the fifth game, but are mounted on a control pad and illuminate the animatronics' rooms. The flashlight in the second and ninth games has a finite battery life, but is infinite in the fourth and seventh games, and must be switched on or off.[36] Battery life varies in the eighth game. The flash beacon, introduced in the fifth game, is used to orient the player in the third and fifth nights' pitch-black rooms.[37] The flashlight is also used in the sixth game, but it is automatically turned on when the player looks at the vents and has unlimited power.




Five Nights at Freddys



Set thirty years after the events of the first game, its main character works at Fazbear's Fright, a horror attraction based on the long-gone Freddy Fazbear's Pizza.[62] The player must defend themselves from the deteriorated animatronic-costume hybrid named Springtrap.[62] Burnt and tattered hallucinations of some of the animatronics from the previous two games appear; and although they cannot kill the player, they can hinder ventilation, sound, and camera systems.[62] Failure to maintain the systems can create many issues for the player, including dysfunctional cameras and the inability to play audio to lure away the animatronic.[62] The player receives guidance from a founder of the horror attraction for the first two nights and listens to old tape recordings which were found by the attraction's workers for the rest of the nights.[62] The game has two endings: a "good" ending and a "bad" ending.[22] The bad ending reveals that the souls of the murdered children still haunt the animatronics.[22] The good ending is reached by completing secret minigames in which animatronic characters bring a cake to what seems to be a sorrowful child's soul.[22] After completing the secret minigames, the souls of the children are freed.[22]


Ultimate Custom Night was originally intended to be a post-launch add-on to Pizzeria Simulator, but was eventually turned into a stand-alone game, releasing on June 27, 2018.[87][88] The customizable night contains a total of fifty animatronics from previous games, which allows the player to determine how aggressive they are during the night (similar to the custom nights in earlier games). The player can select the office to play in and has 16 themed game modes available.[89][90] Although unconfirmed, it has been heavily speculated that the game takes place in some version of Hell or Purgatory, where William Afton, following his death in Pizzeria Simulator, is being continuously tortured by the vengeful spirit of one of his vicitms.


Your mission is to try to survive five nights at Freddy Fazbear's Pizza, where strange events often happen. As a nightshift guard, you need to keep an eye on animatronic characters' movements via the restaurant's security cameras and avoid getting caught by terrifying dolls. When you are captured, the game ends.


Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds! The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman.From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night- no more security doors and no more lights! If something isn't right- namely if Freddybear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!Can you survive five nights at Freddy's?


Five Nights at Freddy's is an indie point-and-click survival horror video game and the first installment of the series developed by Scott Cawthon. It was first released on Desura on August 8, 2014 (although it was ultimately removed at an unknown date), and released on Steam on August 18, 2014. The goal for the player is to survive five nights at Freddy Fazbear's Pizza while avoiding getting caught and stuffed into a mascot costume, thus getting killed by the animatronic characters; this is done by tracking their movements via the restaurant's security cameras. The game is chronologically set as the sequel to Five Nights at Freddy's 2 and the prequel to Five Nights at Freddy's 3 which makes it the fourth game of the series. Based on how much money the player earns on their paycheck, it's implied that the game takes place in 1993.


The game's main campaign is split into five increasingly difficult levels, or "nights". Finishing Night 5 will complete the story and unlock an extra-challenging Night 6, and clearing that will unlock a customizable Night 7 that allows the player to adjust each animatronic's difficulty. 041b061a72


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